------------------------------------------------------------------------- Game : HalfLife Mod : The Specialists Title : Alzara v1.20 File name : ts_alzara.bsp Map by : beer hunter Released : April 2007 Game Tyoe : Deathmatch Players : 4 to 6 optimum (20+ spawns) ------------------------------------------------------------------------- Info ---- The setting is a big mansion in the old colonial style, could be in a caribbean, mediterranean, South American town or... wherever. Original version started about 2003 for HalfLife deathmatch and IIRC it was inspired by the texture set. At the time i didnt have the talent to finish it and was never released, picked it up again in 2006 and kicked it into shape. ------------------------------------------------------------------------- Credits ------- BeerDog - testing, support files and good ol' boy. Yo-yo - miaoooooow ! Sounds - stock, DOD, CS, Shockwave Sound http://www.shockwave-sound.com Models - DOD, CS, lamp by unknown. Music - public domain and my nooby tracks - music_track11.wav, music_track12.wav, music_track20.wav. Textures- stock, CS and a few customs. And anyone else i may have missed or lost the credits for :( ------------------------------------------------------------------------- Installing ---------- Unzip into the \TS folder with Use\Create Folder Names On. .BSP .TXT .NDM files go into \maps .TGA's go in \gfx\env .MDL's go in \models\alzara .WAV's go in \sound\alzara .SPR's go in \sprites\alzara See the ts_alzara_materials.txt file for info on how to get the sounds working. Downloads --------- Latest version can be grabbed from - http://members.lycos.co.uk/mobv/alzara_ts.htm http://www.snarkpit.net/ ------------------------------------------------------------------------- Trouble Shooting and Notes -------------------------- Theres some random-ish FX that will, ummm, randomly start. Invisible breakables are scattered around the map, shoot them and they'll trigger stuff. Shoot the gong to activate it. FX that can be triggered will reset after X seconds before they can be used again. Some FX have long reset times to stop sound spamming. Music sometimes gets out of sync after its been running for a while on the server, dunno why :( ------------------------------------------------------------------------- Distribution, Copyright and Legal Garbage ----------------------------------------- The software may be distributed for non-commercial purposes only, the authors reserve all rights. It may not be used as a base or included as part of a larger collection of media, game etc. It may be distributed as a single archive to download as long as all original files are included. All media is copyright their respective owners. Thanks for reading this far. :) -------------------------------------------------------------------------